Aion Indogamers Wiki
Character profile1

Stats can be seen listed to the right of a character's equipped items.

Stats (Statistics) refers to a series of attributes that are assigned numerical values that determine a character's aptitudes and capabilities. A character's stats affect how many HP and MP they have, how effective they are in combat, and how much damage they receive when attacked.


Stats can be subdivided into three groups: HP/MP, Primary and Secondary stats. A character's stats can be examined by opening the character profile tab.

HP / MP[]

Health Points (HP) is a measure of how much damage a character can take before they die. Each time a character takes damage, they lose a number of HP based on how severe the attack was, and how much of the damage was mitigated by the character's equipment and abilities. When a character receives damage that would bring his remaining HP to less than zero, the character collapses and dies. HP regenerate slowly over time, and can be increased through effects such as resting, healing spells, potions, and bandages.


Mana Points (MP) are the character's reserve of magical energy. Most spells and abilities have a Mana Cost associated with them. When these skills are used the Mana Cost is subtracted from the character's MP total. If there are not enough MP available to cast a spell then the spell fails. MP regenerate slowly over time, and can be increased more rapidly through effects such as resting and potions.

Primary Stats[]

Primary stats are defined based on the character's class. The only way to increase primary stats is to obtain equipment and items that provide bonuses to these stats via stat modifiers. Primary stats do not increase with level, as with some other MMORPGs.

Power[]

Higher Power increases physical attack power.

Health[]

Higher Health increases maximum HP as well as HP Regeneration rate.

Agility[]

Agility increases Dodge chance, Shield block rate, Parry chance, chance of canceling casting.

Accuracy[]

Accuracy increases Hit rate, Critical rate.

Knowledge[]

Increases Magical attack power, Magical critical rate.

Will[]

Increases Maximum MP as well as MP Regeneration rate.


Secondary Stats[]

Secondary stats are determined both from the character's primary stats (increasing primary stats can also increase an associated secondary stat, but not vice versa) as well as from equipment modifiers that directly affect the secondary stat.

Physical Defense[]

Physical Defense affects the amount of damage the character actually takes when hit by a damaging physical attack from an enemy. Physical defense is not affected by primary stats. It is only increased through wearing of armor and utilizing certain skills. A physical defense of 0 means the full brunt of the attack is taken by the character. As physical defense increases, more of the damage is absorbed meaning the character will lose less HP as a result.

Evasion[]

Evasion represents a character's ability to completely dodge an incoming attack, resulting in no damage received. Higher evasion means a higher chance to avoid the attack.

Block[]

The chance to block an attack is only available when a shield is equipped. A blocked attack means that the character was able to use their shield to take the brunt of the incoming attack. A higher block value means a higher chance for this to happen. Blocking an attack only reduces part of the damage. Some of the damage is still transferred through to the character as damage. More damage is blocked with a higher damage reduction value on the shield.

Parry[]

Parry represents the chance for the character to deflect or parry an incoming attack, resulting in no damage to the character. There is a higher chance to parry an attack with a higher parry stat.

Magical Resistance[]

Magical resistance allows the character to mitigate magical damage, such as that received from spells cast at the player. Magical resistance is to magical attacks, what physical defense is to physical attacks. A higher magical resistance means more magical damage is mitigated when the character is successfully hit by a magical attack. In addition to the general magical resistance, there are four related resistances that increase resistance against a specific school of magic. Having a resistance to fire, water, wind, or earth magical attacks, will mitigate those specific types of attacks while not mitigating damage from other schools.

Main Hand / Off hand Stats[]

The items equipped in the main hand and off hand provide stats to attacks when the character attacks an opponent with those weapons. Attack power affects how much damage is done to an opponent when hit by the character's weapon. Attack power is increased by the primary stat Power, as well as by the stats associated with the equipped weapons and other modifiers. Accuracy affects the chance that the opponent will actually be hit by the attack, and is affected in part by the primary stat of the same name (Accuracy). Crit Rate affects the chance that the successful hit will be a critical strike, causing much more damage than a normal attack. Crit Rate is affected by the primary stat, "Accuracy".

Attack Speed[]

Attack speed is an indication of how much time there is between attacks. A faster attack speed (which is shown by a lower number, e.g. 1.0 atk spd is faster than 2.0 atk spd) means more damage over time since the character will be able to attack more often.

Speed[]

Speed is an indication of the character's movement rate. Higher speed allows the character to run faster.

Magic Boost[]

Magic Boost is to magical attacks what Attack power is to a physical attack. Higher magic boost increases the damage caused by a successful magical attack.

Magic Accuracy[]

Magic Accuracy is to magical attacks what Accuracy is to a physical attack. Higher Magic Accuracy increases the chance to hit with magical attacks.